Fall of Future is an action-packed 2D game created by Gabriel Stefan Petrovici in Unity. The game takes place in a futuristic world where the player controls a ghost character .


Players must navigate through these obstacles and reach the blue flag at the end of each level to progress through the game. Along the way, they can collect diamonds.

The game has a fast-paced, arcade-style gameplay with intuitive controls and an immersive sound system that adds to the overall gaming experience. Players can pause the game, access the main menu, and view their scores and achievements at any time..

The game consists of two levels, each with its unique challenges and obstacles. The first level is  where the player must navigate through dangerous obstacles, including moving platforms and moving spikes  The second level the same.

The player has complete control over their character's movement, with intuitive and responsive controls that allow for quick and precise movements. The game includes a checkpoint system that ensures progress is saved even if the player dies or fails a challenge, making it easier for them to pick up from where they left off.

In addition to the game's action, there is a pause menu that allows the player to take a break and resume the game later, as well as a main menu that provides access to various game modes, options, and settings.

If the player fails a level, they are taken to a game over screen where they can choose to try again or quit the game. If the player successfully completes the game, they are taken to an end screen.


The Main Character Player is the "The Cubic Ghost" which is a mysterious, ghostly figure that can move through some of the game's challenges.

The Cubic Ghost


Title: Fall of Future

USP:

The Unique Selling Point (USP) of Fall of Future is its fast-paced and challenging gameplay combined with intuitive controls and an immersive sound system. The game's unique character designs and levels provide a visually stunning experience for players, while the ability to collect diamonds adds an extra layer of excitement to the game.


Inspiration:

Fall of Future draws inspiration from classic 2D action games such as Super Mario Bros and Sonic the Hedgehog, as well as newer games like Geometry Dash and Super Meat Boy. The game's creator, Gabriel Stefan Petrovici, was inspired by his love of gaming and his desire to create a game that combined challenging obstacles with intuitive controls and immersive sound effects. 


Control method:

The control method for the game is straightforward, using the Left and Right arrow keys to move the character horizontally. 


How to Win:

Get to the Blue Flag Checkpoint of each level.


Target Audience:

The target audience for Fall of Future is 2D game lovers, particularly those who enjoy fast-paced action games with challenging obstacles and immersive sound effects. The game's intuitive controls and straightforward gameplay make it suitable for players of all ages and skill levels.


L evel 1 features:

  • 24 diamonds that need to be collected to progress
  • 6 checkpoints to save progress
  • 4 moving platforms that the player must jump on and off
  • 18 static spikes that the player must avoid
  • 14 moving spikes that the player must dodge
  • 3 game over places that the player must avoid
  • 1 blue checkpoint that, when reached, allows the player to access level 2

L evel 2 features:

  • 17 diamonds that need to be collected to progress
  • 4 checkpoints to save progress
  • 4 moving platforms that the player must jump on and off
  • 7 static spikes that the player must avoid
  • 12 moving spikes that the player must dodge
  • 2 game over places that the player must avoid
  • 1 blue checkpoint that, when reached, triggers the end screen


When the player reaches the blue checkpoint at the end of level 2, an end screen will appear with the message "You finish the game!"

Main Menu:

The main menu of Fall of Future contains three buttons: play, settings, and exit. The play button starts the game from the beginning, while the settings button allows players see who created the game . The exit button closes the game.


Pause Menu:

The Pause Menu of Fall of Future contains three buttons: play, settings, and exit. The play button starts the game from the beginning, while the settings button allows players see who created the game . The exit button closes the game, the Pause Menu can be reach by presing `Escape`` Button from your keyboard or pressing the button from the right top corner.



Game Over Screen:

The Game over screen will appear only if you fall in the gaps from the maps, and will be a screen what will be written game over and a button where you can replay the game.



End Screen:

End screen will appear only if you reach the blue flag from the level 2,  the message on the screen will be: "You finish the game",



Checkpoint:



Diamonds:



Spikes:



Collection Point System:



Music and sounds effects are free to use from: 

https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-5...

Conclusion:

In conclusion, Fall of Future is an exciting 2D action game created by Gabriel Stefan Petrovici in Unity. The game features two levels with various challenges and obstacles such as static and moving spikes, moving platforms, and checkpoints. The goal of the game is to collect diamonds and reach the blue checkpoint flag at the end of each level. The game's unique selling point is its fast-paced and challenging gameplay combined with intuitive controls and an immersive sound system. Fall of Future is designed for 2D game lovers of all ages and skill levels who enjoy visually stunning games with exciting power-ups and character designs.